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Technical Artist – EA SPORTS™ FC 3D Art

Electronic Arts Inc.

This is a Full-time position in Sarnia, ON posted November 15, 2022.

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

After nearly 30 years of creating genre-defining, interactive football experiences with the world’s biggest football entertainment platform, EA SPORTS FIFA , we are soon beginning an exciting new era.

EA SPORTS FC will become the future of football from EA SPORTS – as we strive to take global football experiences to new heights, on behalf of football fans everywhere.

With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to a global community of fans, we invite you to join us and pioneer the future of football with EA SPORTS As part of our FC studio, the Technical Art Team helps push visual boundaries and experiences for our players.

We invest in future technologies, shared tooling, and production workflows.

We combine creativity and imagination with technical expertise.

We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

Your Responsibilities The Technical Artist (TA) develops pipelines, workflows, and technology innovations used by content creators from our FC team.

Reporting to our Senior Technical Art Director, they partner with development teams to build shared and scalable solutions.

The main areas of responsibilities include development of content production tools, pipelines, asset optimization/integration, and workflows.

TAs are expected to assume ownership over any technical issues that arise on their projects and bring them to resolution.

You can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, you must demonstrate a comfort level in working with both art and science.

Your Qualifications : At least 3 years of cinematic/games production experience.

A bachelor’s degree (or equivalent experience) in a related field.

Effective at communicating with different audiences: artists, engineers, managers.

Proficient scripting/programming in Python or C#.

(C++ is a bonus, but is not required).

Experience with 2D/3D art packages such as Maya, Photoshop, Houdini.

A solutions-provider, especially as it pertains to testing and debugging technical issues.

Experience with asset optimization challenges/techniques.

A willingness to jump into the unknown and solve new problems to resolve technical challenges and limitations.

A Passion for Games